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03# interactive multimedia, animated desktop wallpaper

A robust implementation of a random walking point through three dimensions. A loop construct instantiates a series points, each offset from the last using a 3D vector accelerating in random directions. MOUSEOVER newly placed points (the head) to give a random spin to an offstage color transform modifier. The coiling effect is achieved through a simple tween of the instantiated point object. Although the transformation vector is determined at random, the point attempts to stay within the main stage using simple boundary checking.

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02# desktop game,
interactive multimedia, animated desktop wallpaper

Objective: Click on contiguous blocks with the same color to remove them. Try to clear the entire board. Do not forget that there is always a way to resolve the puzzle. Flash games can be used as stand alone applications as well

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Recommended desktop sizes for "normal" (4:3) aspect ratio monitors:
640x480 :: 800x600 :: *1024x768*:: 1280x1024 :: 1600x1200 :: 1856x1392 :: 1920x1440 :: 2048x1536
Recommended desktop sizes for "widescreen" (16:9) monitors:
1680x1050 2520x1575 3360x2100 :: non standard widescreen ::

All swf flash animated wallpapers or games can be scaled to the required size with any HTML editor
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Tips & Definitions:
Internet games Internet games (also known as online games) are games that are played online via the Internet. They are distinct from video and computer games in that they are normally platform independent, relying solely on client-side technologies (normally called 'plugins'). Normally all that is required to play Internet games are a web browser and the appropriate plugin (normally available for free via the plugin maker's website). A game played in a browser is often called a browser-based game. There are many different plugins used to play online games. Some of these are the Java virtual machine, Shockwave, Flash and others. Some are implemented via a technology called JavaScript. There are specialised tools used to create games employing these technologies. Games that require plugins are usually based on the client-side; that is, much of the processing is done by the player's computer instead of the server hosting the game. However, there are also server-side games which do not require plugins and process the data on the game server instead of the player's computer. These games are typically not as visually appealing as client-side based games, but make up for that in advanced functionality, particularly because it is easier to implement multiplayer capabilities. BattleMaster is an example server-side game. Hybrids of server- and client-side games also exist.

Computer and video games Formally, a computer game is a game composed of a computer-controlled virtual universe that players may interact with in order to achieve a goal (or set of goals). A video game is a computer game where a video display is the primary feedback device. However, in common usage "computer game" refers to games played on a personal computer, while "video game" (or "videogame") refers to games played on a video game console. Both "computer games" and "video games" are frequently used as umbrella terms for interactive game software. To avoid ambiguity, this game software is referred to as "computer and video games". For specific information regarding "computer games", see personal computer game. For specific information regarding "video games", see console game.

Desktop Game Game may refer to either the virtual universe and all of its governing rules ("Nethack is a game"), or a particular instance of that game ("my game ended in yet another annoying death", "game over"). Typically, a new instance of a game's universe is created by selection of a "new game" option, while previous instances and player states are retrieved with "load game". A game is composed of a computer-controlled virtual universe that players interact with. Player input is taken through various types of controls, and output is usually given through a screen and sound devices. Video game consoles usually utilize an input device called a controller, which contains a number of buttons and one or two analog sticks. Games played upon home computers may utilize an keyboard, mouse, or joystick (usually in some combination). The input is proccessed by the game and output is presended, usually on a television or computer monitor. Gameplay Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does" and how well they enjoy that experience. Main article: Game play Genres Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. Main article: Computer and video game genres

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